A simple UX/UI rethink of Soundcloud current mobile platform.
‘Awesome Day Hard Day’ is a game about children suspected of having ADHD.
Comb is a strategy board game with the objective of taking over the opponent’s colony.
Agricultural biotechnology: Feeding the world through science
UX/UI // Product Design // Strategy
A conceptual re-design of Unique Board's company profiles. Developing social functions to foster collaborative interaction. Allowing for companies to easily maintain brand look and feel across projects and profiles.
Unique Board is a creative talent sourcing network. The ability for companies to advertise open positions on projects was paramount. At its core the point of the Unique Board is to create opportunities for creative collaboration.
Additionally, the redesign had to include insights into user actions pertaining to brand products, projects and campaigns, allowing for further consumer metrics.
The goal was to imagine a process in which the consumers are involved and are able to influence the outcome of a company's deliverables by their interactions with the company's social profile.
After studying why sites like Kickstarter and Rocket Hub work and prototyping ways to mix that with a social network like Facebook or Twitter I came up with a concept that gives the user the ability to influence a company's product or service.
After researching Facebook, Twitter, Instagram, and Kickstarter I was able to find a balance of where social presence and brand exposure.
Essentially what this concept is meant to achieve is make a company profile feel more alive instead of like a corporation. To make it feel like something relatable to the user and their market. This was a big point that came from user interviews on why they engaged with sites like Kickstarter. They felt like their inputs, however small, were directly influencing an outcome in the company.
Optimizing Unique Board user's visual experience and social engagement opportunities.
A project visualising the change in my mental state and how it corresponds to dancing and whether I'm with or without company.
My question was: Can I make myself feel more fulfilled with dance?
I collected data for three weeks recording my content (green) and regret (red) throughout the experience. I used excel to gather and organise my data then visualised it in Adobe Illustrator.
I was able to see a shift in my general state of mind over the three weeks of data I gathered. Moving forward from a mixed state of regret and content to a more content state at the end of the data collection (I'm calling it a green shift).
I was also able to put in to context the amount of time I spend feeling nothing in particular. (I have been called an emotional robot, so I guess now there is some proof to that).
I also saw the overall way I feel around people in both states of regret and content. (In general I feel more content than regret in both situations, however I am more likely to experience more content and less regret on my own).
I also visualised the change in regret and content for each of the three weeks. It was cool seeing the regret values shrink as content grew consistently through the weeks.
I also noticed a drastic increase in events after I started dancing.
My conclusion: Yes dancing did make me more fulfilled.
The Caroline Collection is a jump off from my “Data | Me” project. This project took the framework of my personal data project and applied it to another individual, Caroline.
Caroline is a dancer at the Alvin Ailey dance school. I met here in my building and approached telling her I was interested in recording data about her life. The reason I chose Caroline is because my personal data project revolved around how my feelings of regret and content correlated to the company I was with and how those feeling changed with the addition of dance to my schedule. Dance ended up correlating to my feelings of content. The more I danced the more content I felt in the following weeks.
Now because Caroline is a professional dancer, I was curious if her dance life or her outside life would be the cause of her content or regret.
Sitting down and talking with Caroline for 4 days, I was able to document times in her life that she had feelings of regret, content, and neutrality. She also gave me information on whether those feeling were attributed to the company she was with or not.
Now my end audience for this visualization was Caroline because I wanted her to be able to gleam insights about her life from seeing the data visualized.
Due to the fact that I am recording feelings it did not feel natural to use numerical data. That and Caroline is not a numbers person. So I let dance language inform my design and visualizations.
The idea of flow was important so I visualized a composition of veins that show the flow of her feelings over the 4 days.
She was able to discover probabilities on when she is most likely to feel a certain way during her weeks.
This project was inspired by my involvement in dance and a fascination with organic geometry. To a dancer shoes are more than just a tool. They are also a mean of expression and my goal was to elevate the status of the shoe taking them from the floor to being openly displayed on the wall.
Mounted flush to the wall by means of velcro, the shoe rack is extremely stable.
Shoes are stored via slotting and inlaying. The shoes utilize gravity and act as cantilevers. To the right is the shoe rack in relation to the human scale, I am 5’8. This shoe rack has 7 components and can hold 11 pairs of shoes.
Some portraits I made along with some of the creative process .
Titles: Noemie Walter, and Iryna.